Prototype Build with Processing
I started look at maps. I found OpenStreet maps. and open source map api. This would be best to start with using
Map I start to use of my home town.
As i was insure of the esperince i wanted to use user to have.
That i wanted to have the pollarizing filter so i thought this would be on stand alone sceen possible arcde type machine of an experince i starting to code the prototype in processing. I found easy to follow tutorial and referance on youtube espeicall from the coding train (danial Shiffman)
Loading an image into processing:
Complete the code with move and a reticle
PImage backg;
int x = width/2;
int y = height/2;
void setup()
{
size(400,400);
backg = loadImage("largemap.png");
}
void draw()
{
background(0);
imageMode(CENTER);
//scale(2);
image(backg, x, y);
//scale(.5);
ellipse(width/2, height/2, 250, 250);
fill(0,0,255,50);
stroke(0);
if ( x < -1000) {
println("danger leaving area");
textSize(32);
fill(200, 0, 0);
text("Danger", width/2, height/2);
}
if (x > 1400) {
println("danger leaving area");
}
if (y < -400) {
println("danger leaving area");
}
if (y > 800) {
println("danger leaving area");
}
}
void keyPressed() {
if ( key == CODED){
if (keyCode == UP) {
y = y + 5;
} else if (keyCode == DOWN) {
y = y - 5;
} else if (keyCode == LEFT) {
x = x + 5;
} else if (keyCode == RIGHT) {
x = x - 5;
}
}
println("x=" ,x , "y=", y);
}
I was manipulating the background using the arrow keys.